Crazy Tag Soccer
How To Play
Same as the usual crazy tag but this time each person has a ball.
*If you do not have enough balls for each student, you can assign some students without a ball to tag the students who are kneeling and set them free to get up.
Objective
A fast, high-energy dribbling + tag game where everyone is “It.” Players work on close control while keeping their head up to avoid getting tagged.
Set-Up
Area: Mark a large rectangle grid with cones (adjust size based on group size and skill).
Teams: Everyone for themselves (free-for-all).
Starting Position: All players begin inside the grid with a ball (ideally 1 per player).
How to Play
Start: On the whistle, everyone is “It” and begins dribbling inside the grid.
Goal: While dribbling your own ball, try to tag another player on the shoulder.
If you get tagged:
Kneel down immediately in place, keeping your ball with you.
Re-entry rule (how to get back in):
Watch the person who tagged you.
When that tagger gets tagged and kneels down, you can stand up and rejoin the game.
Tie rule: If two players tag each other at the exact same time:
They immediately play Rock–Paper–Scissors.
Winner stays up, loser kneels down and waits for the winner to get tagged (then they can return).
How the game ends:
Play until one player remains standing, or run it for a set time limit and restart.
Progressions / Variations
Limited equipment: If you don’t have enough balls, students without balls become “Liberators” who can tag kneeling players to set them free instantly.
Buddy Alliances (2/3/4-person teams)
Create teams either 2/3/4 students.
If you get tagged and kneel down, your buddy can revive you by:
High-five revive: buddy dribbles over and gives you a high-five (or quick fist bump).
Once revived, you stand up and play continues.
Rule: Buddy must keep their ball moving while reviving (no standing still).
Boys vs. Girls (or any 2 big teams)
Split into two large teams.
If tagged, players kneel.
Revive rule:
A teammate can revive with a tag/high-five while dribbling.
Win option: Team with the most players standing after 2–3 minutes wins (then reset).
Force Field Spots (Hula Hoops or Spot Markers)
Place 4–8 hoops/spots around the grid.
Players can step into a hoop/spot to be safe from tags.
Rules to keep it fair:
Max 3 seconds in a force field.
Only 1 player per hoop/spot (or 2 max if you want it faster).
After using a hoop, you must leave and dribble 5 steps before using another.
Coach Throw Catch = Instant Free
If a player is tagged and kneeling, the coach can toss a ball (soccer ball or soft foam ball).
The kneeling player must catch it clean to be freed.
If they drop it, they stay kneeling and can try again later.
Level up options:
Catch with two hands only.
Coach tosses from farther away.
Player must clap once before the catch.
Quick Notes to Keep It Smooth
Revives must be fast (no camping by a teammate).
Force fields need a timer or kids will hide.
Keep games in short rounds (1–3 minutes) so everyone resets and stays engaged.
The Game Encourages
Ball control under pressure
Spatial awareness / keeping your head up
Quick decisions and strategy
Fair play + honesty (kneel immediately when tagged)
Positive conflict resolution (Rock–Paper–Scissors)
Equipment
Cones (to mark boundaries)
Soccer balls (ideally 1 per student)

