Hot Potato Tag

Objective:

  • Avoid being tagged.

Set-up:

  • Divide students into pairs (Player A and Player B).

  • Player B starts with a ball or soft item (e.g., foam ball, bean bag, or bib).

  • Designate a play area with enough space for movement and safe tagging.

Rounds:

Timed Rounds: Each round lasts 30 seconds.

How to Play:

  • Player A and Player B toss the object back and forth continuously.

  • When the coach yells "GO!", whoever has the object (or is catching it) must:

    1. Quickly perform 3 jumping jacks

    2. Then chase their partner and try to tag them before time runs out.

    3. If they tag their partner, they hand the item to that person, who must then:

      1. Do 3 jumping jacks

      2. Chase them back before the timer ends.

    4. This continues back and forth until time is up.

Progression:

  1. Ball Tag: If using a soft foam ball, allow the chaser to throw the ball at their partner.

  2. Locomotor Challenge: Students must use a different movement style (e.g., skipping, galloping, crab walking) during the chase.

  3. Kick Tag: Chasers can try to kick the ball gently at their partner’s legs to tag (ensure distance and safety).

  4. Obstacle Course Option: Add cones or safe zones to increase the challenge and strategy.


The Game Encourages

  • Promotes fun competition.

  • Provides an opportunity for active participation for all students.

  • Can be played both indoors and outdoors.

Equipment

  • Ball or soft item

  • Small cones

 
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Aerobic Bowling