Stuck In The Mud

"If you get tagged, freeze right there with your legs wide apart and your arms out. You're stuck. The only way back in is if a friend runs under your out stretched arms. Nobody can tag you while you're going under their arms. Taggers use safe hands when tagging. Stay inside the cones. 3..2..1..GO!"

Objective

  • The taggers try to freeze the whole group.

  • The round ends on the clock, or when everybody is stuck.

Set-Up

  • Area: 20×20 grass or blacktop. Mark it with 12 small cones so the boundary is obvious from anywhere inside it.

  • Starting positions: taggers stand in the middle, everyone else spreads out inside the cones. Nobody starts in a corner.

How To Play

  • Choose which student(s) start as the taggers. All the other players scatter around the area.

  • The taggers try and get as many students as they can in an allotted time.

  • When tagged, a player must freeze and stand with his legs and arms apart.

  • The only way to be freed is for a non-tagged player to go under the arms of the tagged player.

  • The game ends when all players have been tagged and are 'stuck in the mud'. Or after a time limit.

Progressions

SAFE ZONE — "Stepping Stones"

  • Lay three or four hula hoops around the field.

  • A player standing inside a hoop cannot be tagged for a count of 3-5 seconds, and only one player per hoop.

  • After 3-5 seconds they must leave, and cannot return to that hoop until they have been to a different one.


2. POWER-UP — "Mudslide!"

  • The coach shouts "MUDSLIDE!" and names a way to travel — hopping, skipping or jumping.

  • Everyone, taggers included, must move that way until the next call.

  • It caps the fastest runners, gives the slower ones a genuine chance, and gets a movement other than running into the game.


3. EQUIPMENT SWAP — "Mud Ball"

  • Swap the run-under arms for a ball. 1 to 2 foam balls are in play.

  • A designated free player(s) frees a frozen teammate by rolling the ball along the ground and all the way between their legs.

  • Nobody goes near anybody in this version — the rescue happens entirely at range, and the ball becomes the thing every player in the game is tracking.

  • The freed player collects the ball and becomes the next rescuer.

  • The designated player or players with the ball cannot be tagged.


Stuck In The Mud Encourages

  • Physical movement

  • Balance

  • Friendly competition

  • Teamwork

Set-Up & Equipment

  • Field 20 x 20 yards (minimum)

  • Minimum of 4 students

  • 12 small cones to mark out the field

  • Foam Balls

  • Bibs

Screen Shot 2021-08-26 at 9.07.05 AM.png
 


Previous
Previous

Cornhole

Next
Next

Wall Ball