Traffic Jam
Collect as only one item at a time and take it back to your teams base.
When I call GREEN LIGHT you RUN. YELLOW LIGHT you SKIP/WALK. BLUE LIGHT you HOP. RED LIGHT you FREEZE. Move on red, and you are caught speeding and go to the speeding zone to do 3 jumping jacks. Team with the most fuel cans win. 3..2..1..go!
Objective:
Drivers (Red & Blue Teams) must collect fuel cans from gas stations across the city while obeying traffic signals. The team with the most fuel at the end of 3 rounds wins — but get caught speeding on a red light and it's an instant pit stop in the Speeding Zone.
Set-up:
Area: 30 x 30 yard rectangle ("the city"), grass or blacktop
City Limits: Mark the 4 corners with tall cones — the boundaries of play
Gas Stations: Place 4 hula hoops (one per quadrant), each with 8 bean bags or pinnies inside = "fuel cans"
Home Garages: Each team has a hula hoop on opposite sides of the field, outside the city boundary — this is where fuel is returned
Speeding Zone: A 5-yard rectangle marked with flat cones on one edge of the field — where caught "speeders" serve their penalty
Teams: Split evenly into 2 teams (red cars vs. blue cars, use pinnies)
Traffic Cops: 2 players (rotating) wear a different-colored pinnie and each carry a pool noodle — they patrol the city
Starting Positions: Drivers start at their team's Home Garage. Cops start at the center of the city.
How to Play:
Only 2 or 3 players from each team are allowed to go into the square.
When one player comes out they tag the next player in line to go in.
Coach is the Traffic Signal. They call out GREEN, YELLOW, or RED to set the pace for EVERYONE on the field.
GREEN LIGHT — everyone (drivers and cops) can sprint freely.
YELLOW LIGHT — everyone must skip or walk. No running.
BLUE LIGHT - everyone HOP.
RED LIGHT — everyone must freeze immediately. Any movement = caught by a cop = Speeding Zone do 3 jumping jacks then return to home garage.
Drivers sprint to gas stations to grab ONE fuel can at a time and carry it back to their Home Garage. Fuel inside the garage is safe.
Cops can only tag drivers ANYTIME using the pool noodle.
Caught drivers drop their fuel where they stand (coach returns it to the nearest gas station at the next break) and go to the Speeding Zone.
Game runs for 3 rounds of 3 minutes. Rotate cop roles between rounds so everyone gets a turn.
Winner: team with the most fuel cans in their Home Garage after all 3 rounds.
Progressions / Variations
Add one hula hoop in the middle of the field as the "Carpool Lane." Drivers inside this hoop cannot be caught, even on a red light. But only 2 drivers from each team can be inside it at once. Teaches patience and sharing space under pressure.
The Game Encourages
Listening and self-regulation (freeze on red)
Agility and reactive decision-making
Strategic risk-taking (premium fuel or play safe?)
Teamwork and role rotation (cops vs. drivers)
Sportsmanship (accepting penalties without arguing)
SEL / PBIS alignment: self-management (freeze on red), responsible decision-making (risk vs. reward), respect for rules, peer accountability (calling your own "speeding" builds integrity)
Equipment
8 tall cones (boundary markers)
10 flat cones (Speeding Zone + interior markers)
4 hula hoops (gas stations)
2 hula hoops (home garages)
32 bean bags or other items (fuel cans)
2 pool noodles (for Traffic Cops)
Pinnies: enough to split into 2 teams + identify cops

