Session 2.


Game Option #1.

Doctor Doctor - 15/20 minutes

Set Up

  • Taggers: Choose a few students to be the "taggers." Give each tagger a pool noodle or another soft, safe tagging object.

  • Safety First: Emphasize that taggers must use self-control and avoid hitting the stomach, chest, and especially the head or face.

  • Doctors: Select a few students to be the "Doctors." Each Doctor holds a bib or pinnie. Their job is to "heal" tagged students.

How to Play (Without A Ball)

  • Start Without Balls: Begin the game without any balls so students can understand the rules.

  • Taggers Attack: The taggers try to tag other students with their pool noodles.

  • Frozen!: If a student gets tagged, they must freeze in place and shout, "Doctor! Doctor!"

  • Doctors to the Rescue!: A Doctor runs to the tagged student and touches them with the bib/pinnie to "heal" them.

  • Back in Action: Once healed, the student can continue playing.

  • Game Over: The game ends when all students are tagged or time runs out. (Doctors cannot be tagged.)

  • Switch Roles: After each round, let different students be the taggers and Doctors.

Add Balls

  • Give each student who is not a tagger or Doctor a ball.

  • They must dribble their ball while avoiding the taggers.

Introduce New Conditions

Doctor Power-Up (Variation)

  • Doctors can slow down taggers by tagging them with their bib/pinnie, sending them to the "hospital" (a designated area outside the main playing space).

  • To leave the hospital, a tagger must perform a soccer skill (e.g., 5 juggles, dribble around a cone).

  • Add a hoop or cone area (Safe-Zone) where the players cannot get whacked.

  • If a student gets hit on leg, they have to only kick ball with the other leg/foot.

Remember:

  • Keep the game fun and safe!

  • Adjust the number of taggers and Doctors based on the group size and skill level.

  • Encourage teamwork and good sportsmanship.

Game Option #2.

Red Light, Green Light - 15/20 minutes

Set-up

  • Place cones in a line to mark the starting line.

  • Set the finish line about 40-50 yards away.

  • Place a cone on the finish line for students to try to knock over.

How to Play

All students line up behind the starting line with their soccer balls. The instructor stands beyond the finish line.

  • The instructor shouts, "Green Light!" Students start dribbling their balls forward.

  • The instructor shouts, "Red Light!" All students must immediately stop and freeze in place with their ball.

  • The instructor continues calling "Green Light" and "Red Light" at varying intervals.

  • If a student moves after "Red Light" is called, they must return to the starting line

  • The first student to dribble close enough to the finish line and successfully knock over the cone with their ball wins! If they miss, they must go back to the start.

Variations

  • Yellow Light: Introduce "Yellow Light!" which means students must dribble in slow motion.

  • Squid Game Edition:

    • One student becomes the caller, standing with their back to the others.

    • The instructor joins the other students in playing.

    • The caller shouts "Green Light," and everyone starts dribbling.

    • The caller shouts "Red Light" and quickly turns around.

    • Any student caught moving after the caller turns around is out.

Remember: Emphasize fun and sportsmanship throughout the game!

Game Option #3

Crazy Tag Soccer - 15/20 minutes

How To Play - Same as the usual crazy tag but this time each person has a ball.

*If you do not have enough balls for each student, you can assign some students without a ball to tag the students who are kneeling and set them free to get up.

Objective

A fast, high-energy dribbling + tag game where everyone is “It.” Players work on close control while keeping their head up to avoid getting tagged.

Set-Up

  • Area: Mark a large rectangle grid with cones (adjust size based on group size and skill).

  • Teams: Everyone for themselves (free-for-all).

  • Starting Position: All players begin inside the grid with a ball (ideally 1 per player).

How to Play

  1. Start: On the whistle, everyone is “It” and begins dribbling inside the grid.

  2. Goal: While dribbling your own ball, try to tag another player on the shoulder.

  3. If you get tagged:

    • Kneel down immediately in place, keeping your ball with you.

  4. Re-entry rule (how to get back in):

    • Watch the person who tagged you.

    • When that tagger gets tagged and kneels down, you can stand up and rejoin the game.

  5. Tie rule: If two players tag each other at the exact same time:

    • They immediately play Rock–Paper–Scissors.

    • Winner stays up, loser kneels down and waits for the winner to get tagged (then they can return).

  6. How the game ends:

    • Play until one player remains standing, or run it for a set time limit and restart.

Progressions / Variations

Limited equipment: If you don’t have enough balls, students without balls become “Liberators” who can tag kneeling players to set them free instantly.

Buddy Alliances (2/3/4-person teams)

  • Create teams either 2/3/4 students.

  • If you get tagged and kneel down, your buddy can revive you by:

    • High-five revive: buddy dribbles over and gives you a high-five (or quick fist bump).

    • Once revived, you stand up and play continues.

  • Rule: Buddy must keep their ball moving while reviving (no standing still).

Boys vs. Girls (or any 2 big teams)

  • Split into two large teams.

  • If tagged, players kneel.

  • Revive rule:

    • A teammate can revive with a tag/high-five while dribbling.

  • Win option: Team with the most players standing after 2–3 minutes wins (then reset).

Force Field Spots (Hula Hoops or Spot Markers)

  • Place 4–8 hoops/spots around the grid.

  • Players can step into a hoop/spot to be safe from tags.

  • Rules to keep it fair:

    • Max 3 seconds in a force field.

    • Only 1 player per hoop/spot (or 2 max if you want it faster).

    • After using a hoop, you must leave and dribble 5 steps before using another.

Coach Throw Catch = Instant Free

  • If a player is tagged and kneeling, the coach can toss a ball (soccer ball or soft foam ball).

  • The kneeling player must catch it clean to be freed.

  • If they drop it, they stay kneeling and can try again later.

  • Level up options:

    • Catch with two hands only.

    • Coach tosses from farther away.

    • Player must clap once before the catch.

Scrimmages

Set Up

  • Divide the players into two groups and organize a 5v5/6v6 games on each field.

  • Use the bibs to clearly distinguish the teams.

Your Role

  • Facilitate Understanding: Make sure the players understand the basic rules of the game. Clarify any questions they have and ensure everyone is on the same page.

  • Skill Integration: At the beginning of each game, remind the players of the specific skill they practiced during the warm-up and the fun games. Encourage them to actively try and use that skill during the game. Example: If the games focused on dribbling, you might say something like, "Remember those dribbling moves we just practiced? Let's see you use them to get past defenders and create scoring chances!"

Additional Tips

  • Observe and Provide Feedback: Watch the games closely and offer positive feedback and constructive suggestions to individual players and teams.

  • Keep it Fun: Maintain a positive and encouraging atmosphere. The main goal is for the kids to enjoy playing and learning.

  • Be Flexible: Adjust the game format or rules if necessary to ensure everyone is engaged and having a good time.

Remember, your enthusiasm and guidance will go a long way in helping the players develop their skills and love for the game!

End Chat

Bring the group in at the end of the session and ask questions about the what they just worked on. Examples:

Q. What did you do in the session?

Q. What did you learn?

Give stickers out to kids who did well.

Choose a child who did a great job and they choose the end cheer for the group.