Session 4.

Warm-Up - Crazy Tag (Soccer)

To begin with play the game without the soccer ball. Once the kids understand the rules, introduce the ball.

Objective

A fast, high-energy dribbling + tag game where everyone is “It.” Players work on close control while keeping their head up to avoid getting tagged.

Set-Up

  • Area: Mark a large rectangle grid with cones (adjust size based on group size and skill).

  • Teams: Everyone for themselves (free-for-all).

  • Starting Position: All players begin inside the grid with a ball (ideally 1 per player).

How to Play

  1. Start: On the whistle, everyone is “It” and begins dribbling inside the grid.

  2. Goal: While dribbling your own ball, try to tag another player on the shoulder.

  3. If you get tagged:

    • Kneel down immediately in place, keeping your ball with you.

  4. Re-entry rule (how to get back in):

    • Watch the person who tagged you.

    • When that tagger gets tagged and kneels down, you can stand up and rejoin the game.

  5. Tie rule: If two players tag each other at the exact same time:

    • They immediately play Rock–Paper–Scissors.

    • Winner stays up, loser kneels down and waits for the winner to get tagged (then they can return).

  6. How the game ends:

    • Play until one player remains standing, or run it for a set time limit and restart.

The Game Encourages

  • Ball control under pressure

  • Spatial awareness / keeping your head up

  • Quick decisions and strategy

  • Fair play + honesty (kneel immediately when tagged)

  • Positive conflict resolution (Rock–Paper–Scissors)

Equipment

  • Cones (to mark boundaries)

  • Soccer balls (ideally 1 per student)


Game #1.

Pokemon Go - 15/20 minutes

Set Up

  • Playing Area: Create a large rectangular playing area with clear boundaries, ensuring enough space for running.

  • Pokémon Trainers: Select 3-5 students to be the Pokémon Trainers. They will wear colored pinnies for easy identification.

  • Pokémon: The remaining students are the Pokémon. Each Pokémon will have a soccer ball to dribble.

  • PokéStop: Designate a clearly marked area on the side of the playing field as the PokéStop.

How to Play

  • Trainer's Mission: The Pokémon Trainers, each holding a ball (their "Pokéball"), try to hit as many Pokémon's soccer balls as they can within 30-60 seconds. Trainers are allowed to run with the ball in their hand.

  • Pokémon's Goal: The Pokémon must dribble their soccer balls and try to avoid being hit by the Trainers' Pokéballs.

  • Caught Pokémon: If a Pokémon's ball is hit, they must go to the PokéStop and perform a designated soccer skill (like toe taps or a turn) to be freed and return to the game.

  • Out of Bounds Balls: If a ball goes outside the playing area, a designated ball retriever can quickly get it back in play.

  • Game Duration: The game ends after a predetermined time limit.

  • Rotate and Repeat: Switch out the Pokémon Trainers with new players and start another round.

Introduce New Condition

  • Elimination - Stuck in the PokéStop: Once caught, Pokémon stay in the PokéStop until all Pokémon are caught, adding a layer of strategy for the Trainers.

  • Faster Trainer Rotation: Rotate Trainers more frequently, like after they successfully hit five or ten Pokémon.

  • Younger Kids Adaptation: If a younger student gets hit, have them do jumping jacks on the spot instead of going to the PokéStop.

  • Skill Variety: Get creative! Change the skill required to be freed from the PokéStop, keeping it fun and engaging.

Safety First!

  • Ball Targets Only: Emphasize that Trainers must aim for the Pokémon's soccer balls, not their bodies.

  • Proper Throwing Technique: Demonstrate safe underarm and overarm throwing techniques.

  • Boundary Awareness: Clearly explain the playing area boundaries and the PokéStop, emphasizing that going out of bounds results in an automatic trip to the PokéStop.

Remember:

  • Keep the game fun and lighthearted.

  • Adjust the rules and progressions to fit the age and skill level of the players.

  • Make sure everyone understands the rules and safety guidelines before starting.

  • Encourage fair play, teamwork, and good sportsmanship.

Game #2.

Numbers Scoring - 15/20 minutes

Set-up

  • Field and Goals: Set up a playing area with a goal at each end.

  • Teams: Divide the players into two teams.

  • Number Assignment: Assign each player on both teams a number. Team A = 1,2,3 etc. Team B = 1,2,3 etc.

How to Play

Coach Calls a Number: The coach shouts out a number (e.g., "Number 3!").

  1. 1v1 Challenge: The players with that number from each team compete for the ball and try to score in either goal.

  2. Freedom of Movement: Players can dribble, turn, and change direction as much as they need to evade their opponent and create scoring opportunities.

Skill Development

Ask the students…”Show us your best moves! When it's your turn to play, use those fancy turns and fakes to leave your opponent in the dust. The more you turn, the more space you'll create to score!"

Question to Spark Thought

  • "How can you use turns to your advantage in this game? Think about how you can use different types of turns to get away from your defender and find a path to the goal!"

Additional Tips

  • Demonstrate: Before the game starts, quickly demonstrate a few effective turning techniques.

  • Positive Reinforcement: During the game, point out instances where players successfully use turns to evade defenders.

  • Adjust for Age/Skill Level: For younger or less experienced players, focus on basic turning movements. With older or more skilled players, you can encourage more complex turns and fakes.

Remember to keep the instructions clear, concise, and encouraging!

Introduce New Conditions

  • 2v2: The coach calls out two numbers (e.g., "Numbers 2 and 5!"). The corresponding players from each team work together to score.

  • 3v3: The coach calls out three numbers, and those players from each team collaborate to score.

Scrimmages

Set Up

  • Divide the players into two groups and organize a 5v5 game on each field.

  • Use the bibs to clearly distinguish the teams.

Your Role

  • Facilitate Understanding: Make sure the players understand the basic rules of the game. Clarify any questions they have and ensure everyone is on the same page.

  • Skill Integration: At the beginning of each game, remind the players of the specific skill they practiced during the warm-up and the fun games. Encourage them to actively try and use that skill during the game. Example: If the games focused on dribbling, you might say something like, "Remember those dribbling moves we just practiced? Let's see you use them to get past defenders and create scoring chances!"

Additional Tips

  • Observe and Provide Feedback: Watch the games closely and offer positive feedback and constructive suggestions to individual players and teams.

  • Keep it Fun: Maintain a positive and encouraging atmosphere. The main goal is for the kids to enjoy playing and learning.

  • Be Flexible: Adjust the game format or rules if necessary to ensure everyone is engaged and having a good time.

Remember, your enthusiasm and guidance will go a long way in helping the players develop their skills and love for the game!

End Chat

Bring the group in at the end of the session and ask questions about the what they just worked on. Examples:

Q. What did you do in the session?

Q. What did you learn?

Give stickers out to kids who did well.

Choose a child who did a great job and they choose the end cheer for the group.