Session 5.
Game Option #1:
Aerobic Soccer Bowling 10/15 mins
Objective:
Students work together to knock down as many cones as possible in a set amount of time, building coordination, agility, and teamwork.
Set-up:
Divide students into teams of 4 or more. Assign each player a letter (A, B, C, D, etc.).
Place 3 tall cones upright approximately 5–20 yards away from the team’s starting cone (adjust based on age group).
Give one ball to each team (e.g., a foam ball, tennis ball, basketball, or soccer ball).
Rounds:
Timed Rounds: Each round lasts 30 seconds. Students rotate through roles—rolling the ball to knock down cones, resetting cones, and retrieving the ball.
How to Play (Not kicking to start with):
Player A rolls the ball toward the cones, trying to knock down as many as possible.
After rolling, A runs to take the place of Player B.
Player B retrieves the ball and brings it back to the line, handing it to Player C.
Player C rolls the ball, then takes the place of Player A.
Continue the rotation in this same pattern throughout the timed round.
Scoring Option (Optional): Keep track of how many cones are knocked down in each round. Reset cones between rolls or designate one player to reset cones each time.
Add Kicking a Ball
Once they are familiar with the rules of the game, ask the children to kick the ball using the inside of their foot, if possible, to knock down the cones.
Work on the player dribbling the ball back using his feet to dribble it to the starting line.
Game Option #2.
Feed The Monster - 15/20 minutes
Set-Up
Use the basketball court/blacktop. Place spots around the court.
Monsters: Some students stand inside the hoops or on spots.
Feeders: The other students have a basketball.
Rotate the Monsters & Feeders
How to Play
The students with a basketball dribble around the area. The monsters CANNOT leave the spots.
The students with the basketballs dribble up to the monsters. They make a bounce or chest pass to the monster (Feeding the Monster).
The monster passes the ball back, and the student dribbles to another monster.
The student gets one point for every monster they feed.
Development: The Instructor shouts ‘MONSTERS GO CRAZY’!!!
When this happens, the monsters in the hoops are allowed to take one foot out of the hoops and try to knock the basketballs out of the student’s hands. The students with the basketballs attempt to dribble around the crazy monsters for 30 seconds or less.
Game Option #3.
Red Light - Green Light Basketball
Set-up
Use the basketball court width.
The instructor calls out “Green Light,” meaning the students can run, walk, scurry, speed walk, etc., across the width of the basketball court while dribbling the basketball court.
TIP: tell students not to run and practice self-control by not running, etc. Speed walking is acceptable.
How to Play
All students stand behind the start line. The instructor is over past the finish line.
The instructor yells, “Green Light!” Students begin making their way across the field toward the finish line.
The instructor yells, “Red Light!” - all students must freeze in place
The instructor yells “Green Light” and “Red Light” in different increments.
The first student across the finish line wins!
If students continue to move when the instructor yells “Red Light,” they must return to the starting line.
Introduce New Conditions
The instructor can introduce “Yellow Light!” meaning students must move in slow motion!
Squid Games Edition: In addition, the instructor can assign one student to be the caller, and the instructor MUST play with the rest of the students. The instructor has to be vigilant at all times.
The caller student can have their back turned, yell “green light,” and students begin making their way.
The caller yells “red light” and simultaneously turns around. If the caller catches anyone moving after turning around, those students are out.
The game continues until everyone is either out and/or across the finish line.
Create new colors that make students do different actions with the basketballs.
Blue Light = Throw ball in the air and catch it.
Purple Light = Bounce ball x10 times.
White Light = Move the ball around the legs or around the waist.
Scrimmages
Set Up
Divide the players into two groups and organize balanced teams.
Use the bibs to clearly distinguish the teams.
Your Role
Facilitate Understanding: Make sure the players understand the basic rules of the game. Clarify any questions they have and ensure everyone is on the same page.
Skill Integration: At the beginning of each game, remind the players of the specific skill they practiced during the warm-up and the fun games. Encourage them to actively try and use that skill during the game. Example: If the games focused on dribbling, you might say something like, "Remember those dribbling moves we just practiced? Let's see you use them to get past defenders and create scoring chances!"
Additional Tips
Observe and Provide Feedback: Watch the games closely and offer positive feedback and constructive suggestions to individual players and teams.
Keep it Fun: Maintain a positive and encouraging atmosphere. The main goal is for the kids to enjoy playing and learning.
Be Flexible: Adjust the game format or rules if necessary to ensure everyone is engaged and having a good time.
Remember, your enthusiasm and guidance will go a long way in helping the players develop their skills and love for the game!
End Chat
Bring the group in at the end of the session and ask questions about the what they just worked on. Examples:
Q. What did you do in the session?
Q. What did you learn?
Give stickers out to kids who did well.
Choose a child who did a great job and they choose the end cheer for the group.

