Session 6.

Warm-Up - Wreck-It Ralph

The "Wreck-It Ralphs" try to knock down as many cones as they can, while the "Fix-It Felixes" work to stand the cones back up.

The winning team is the one with more cones in their favor at the end of the game.

Set-Up

  • Begin by creating an area 20x20/30x30. Place cones on the grass or blacktop.

  • Create two even teams - Wreck-It Ralph’s vs. Fix-It Felix’s

How To Play

  • The "Wreck-It Ralphs" try to knock down as many cones as they can, while the "Fix-It Felixes" work to stand the cones back up.

  • Each round rotates the roles of the students.

  • The winning team is the one with more cones in their favor at the end of the game.

  • Timed Rounds: Each round lasts 30 seconds. Students either knock the cones down or put the cones back up.

Progression

  1. Wreck-It Ralph’s: Use a bib to knock over the cones.

  2. Fix-It Felix’s: Put up the cones using their feet.


Game #1.

Olympic Handball - 15/20 minutes

Start
The game starts with two opponents playing Rock, Paper, and Scissors to decide which team starts with the ball.

To allow for faster play, after a goal is scored, the game can resume before all opponents are back on their side of the court (the team taking the throw-off, however, must still be on its own half). 

Touching
A player may stop, catch, throw, bounce or strike the ball in any manner and in any direction, using hands, fists, arms, head, body, thighs or knees. However, a player may not intentionally touch the ball with any part of the body below the knee. The ball is almost always played with the hands. 

Possession
A player in possession of the ball may stand stationary for only three seconds before shooting, or passing. A player may not touch the ball more than once, unless it has touched the ground, touched another player, or bounced off a goal post (in other words, a player can't pass to himself/herself). 

Dribbling
Players typically advance the ball down the court by passing it between each other. A player in possession of the ball may not take more than three steps without shooting, passing or dribbling the ball. In handball, dribbling typically involves bouncing the ball and catching it - a slight variation from the more fluid dribbling associated with basketball.

Defense
Defensive players may not hold, hit, push or trip an offensive player. Among the tactics a defensive player may use to gain control of the ball are using the flat part of the hand to knock the ball away from the offensive player, and obstructing the opponent with the body, whether or not the player has the ball. It is forbidden to snatch the ball with one or both hands or violently strike or slap the ball from an opponent's hands. Offensive players may set basketball-style screens in order to shield or free a teammate from a defensive player.

Goalkeeping
Only the goalkeeper may dive for and trap the ball when it is stationary or rolling on the ground in the goal area. Once the goalkeeper leaves the goal area, the athlete must adhere to the same rules as field players. Other players may dive for a bouncing ball and tap it or throw it quickly to a teammate, but they cannot trap the ball with their feet. 

Goal area
Only the goalkeeper is permitted to enter the goal area, and the other players are not allowed to touch the ball when it is on the ground in the goal area. 

Game #2.

Aerobic Bowling - 15/20 minutes

Set-up

  • Students work together to knock down as many cones as possible in a set amount of time, building coordination, agility, and teamwork.

  • Divide students into teams of 4 or more. Assign each player a letter (A, B, C, D, etc.).

  • Place 3 tall cones upright approximately 5–20 yards away from the team’s starting cone (adjust based on age group).

  • Give one ball to each team (e.g., a foam ball, tennis ball, basketball, or soccer ball).

  • Timed Rounds: Each round lasts 30 seconds. Students rotate through roles—rolling the ball to knock down cones, resetting cones, and retrieving the ball.

How to Play:

  • Player A rolls the ball toward the cones, trying to knock down as many as possible.

  • After rolling, A runs to take the place of Player B.

  • Player B retrieves the ball and brings it back to the line, handing it to Player C.

  • Player C rolls the ball, then takes the place of Player A.

  • Continue the rotation in this same pattern throughout the timed round.

  • Scoring Option (Optional): Keep track of how many cones are knocked down in each round. Reset cones between rolls or designate one player to reset cones each time.

Progressions

  • Students use different types of balls (tennis, foam, basketball, soccer)

  • Students have to move to the next place in different ways, such as skip, or jump

  • Students can kick the ball

End Chat

Bring the group in at the end of the session and ask questions about the what they just worked on. Examples:

Q. What did you do in the session?

Q. What did you learn?

Give stickers out to kids who did well.

Choose a child who did a great job and they choose the end cheer for the group.