Sports Cars
Game Explained
Space:
Students stay in the marked area. A field you use for a game will broadly be applicable.
Task:
One student is selected as the fastest car they get a head start and go on the first whilst. The other students go on your second whistle. The lead student (fastest car) try’s to dribble their ball around inside the marked area, trying to avoid students passing their ball onto theirs.
Equipment:
Everyone has a ball. A whistle is useful for controlling the cars.
People:
All participants. Either the fastest car or chasers
Outcomes –Travel with the ball at different speeds and change direction with the ball. Releasing the ball at correct weights and accuracies.
Variations/ Progressions
Space: Adjust area to suit numbers/abilities. E.g. If the cars are being caught too easily increase the space.
Task: Add now gates that the fastest car can travel through at random. They can score points for traveling through the gates and double points for travelling through backwards.
Equipment: If needed to make it clearer use bibs to identify the fastest car. Use cones/ dots to mark out the gates, and place them randomly.
People: Differentiate and challenge the more able students by setting challenges for the faster students in how they move with the ball. Try to ensure ALL students get to play role of the fastest car!