Jellyfish Tag

Objective:

  • Jellyfish try to tag and “sting” other players until no free swimmers are left.

Set-up:

  • Mark a playing area with cones/domes.

  • Choose 3 players to be the jellyfish, each holding a hula hoop.

  • Decide on a time limit or play until all swimmers have been tagged.

How to Play:

  • Jellyfish chase swimmers and tag them with their hands while holding onto the hula hoop.

  • When tagged, the jellyfish place the hula hoop over the player’s head down to the ground—this means the player is “stung.”

  • The stung players stand outside the play area.

  • Once 3 players are waiting outside, they become jellyfish and each receives a hoop to join the game.

Progressions / Variations

  • Edge Taggers: Stung players standing outside can tag anyone who comes too close. If they tag a swimmer, they switch places.

  • The Crab & Oyster: Add 1 crab with a foam ball (the “oyster”). If the crab successfully throws the oyster through a jellyfish’s hoop, all stung players are freed and return to the game.

  • Time Chase: Play in short rounds (e.g., 3–4 minutes) and reset with new jellyfish each round.


The Game Encourages

  • Teamwork & cooperation

  • Awareness of space and movement

  • Strategy and quick decision-making

  • Inclusion and role rotation

Equipment

  • Foam ball (oyster)

  • Hula hoops (jellyfish stingers)

  • Cones/domes to mark the area

 
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Prisoner