Prisoner
Objective:
Teams try to send all opponents to prison by throwing the ball over the wall and having it hit the ground before anyone can catch it.
Set-up:
Use a wall-ball area with a clear space on both sides of the wall.
Divide into two teams.
Players should either know each other’s names or be assigned numbers for calling out.
How to Play:
Play rock–paper–scissors to decide which team starts with the foam ball.
A player with the ball calls out an opponent’s name/number and throws the ball over the wall.
The named player must attempt to catch the ball before it hits the ground.
Any teammate can also help by catching it.
Scoring / Consequences
If the named player catches it → their team earns 2 points.
If a different teammate catches it → their team earns 1 point.
If the ball hits the ground → the named player goes to Prison (sideline area).
Special Rules
JAIL BREAK: If a player calls “Jail Break” and the ball lands on the ground on the opponent’s side, all their imprisoned teammates return to the game.
Point Trade: A team can spend 3 points to free one teammate from Prison.
The game ends when one team has sent all opponents to Prison. Or, if playing with a time limit, the team has the most players still in the game wins.
PS - If the ball is thrown over and goes out of bounds, that player loses 1 life. After losing 3 lives, they become a Prisoner.
Progressions / Variations
Use two balls at once to increase action.
Allow only the named player to attempt the catch (harder version).
Add a time limit to each round.
The Game Encourages
Teamwork and communication
Quick reactions and movement
Memory and focus (remembering names/numbers)
Equipment
1–2 foam balls
Wall-ball area